Another strategy of achieving performance is to execute multiple programs or threads in parallel. This area of research is known as parallel computing. In Flynn's taxonomy, this strategy is known as Multiple Instructions-Multiple Data or MIMD.
One technology used for this purpose was multiprocessing (MP). The initial flavor of this technology is known as symmetric multiprocessing (SMP), where a small number of CPUs share a coherent view of their memory system. In this scheme, each CPU has additional hardware to maintain a constantly up-to-date view of memory. By avoiding stale views of memory, the CPUs can cooperate on the same program and programs can migrate from one CPU to another. To increase the number of cooperating CPUs beyond a handful, schemes such as non-uniform memory access (NUMA) and directory-based coherence protocols were introduced in the 1990s. SMP systems are limited to a small number of CPUs while NUMA systems have been built with thousands of processors. Initially, multiprocessing was built using multiple discrete CPUs and boards to implement the interconnect between the processors. When the processors and their interconnect are all implemented on a single silicon chip, the technology is known as a multi-core microprocessor.
It was later recognized that finer-grain parallelism existed with a single program. A single program might have several threads (or functions) that could be executed separately or in parallel. Some of earliest examples of this technology implemented input/output processing such as direct memory access as a separate thread from the computation thread. A more general approach to this technology was introduced in the 1970s when systems were designed to run multiple computation threads in parallel. This technology is known as multi-threading (MT). This approach is considered more cost-effective than multiprocessing, as only a small number of components within a CPU is replicated in order to support MT as opposed to the entire CPU in the case of MP. In MT, the execution units and the memory system including the caches are shared among multiple threads. The downside of MT is that the hardware support for multithreading is more visible to software than that of MP and thus supervisor software like operating systems have to undergo larger changes to support MT. One type of MT that was implemented is known as block multithreading, where one thread is executed until it is stalled waiting for data to return from external memory. In this scheme, the CPU would then quickly switch to another thread which is ready to run, the switch often done in one CPU clock cycle. Another type of MT is known as simultaneous multithreading, where instructions of multiple threads are executed in parallel within one CPU clock cycle.
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